Monday, 15 December 2008


now, ive been trying to get to grips with topology. this is how my character is looking so far. trying to maintain the corrects edge loops for proper deformation when animating. must get these things right before i go any further.


  1. Hi Tom. Yes, now I recall seeing your blog before. So far so good with the topology. The basic loops around the mouth chin and sides of the nose look good. You may want to tread the tip of the nose as loop as well. Cranium needs to be more angular if you are going to match your concepts.

  2. cheers Erik, thanks for the input.